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Starship constructor game wiki
Starship constructor game wiki





I've unlocked mkIII bombers and cutlasses, mkII shield bearers, frigates and scouts, mkI Heavy Beam Cannons and Hardened Forcefields, and I have 22,000 knowledge left to spend. I have Vorticular Cutlasses as my starting ship, and I've captured mkV fabricators for Tachyon Microfighters, Vorticular Cutlasses, and Zenith Starships plus an Advanced Factory. I've captured four of the ARSs, obtaining Shield Bearers, Bulletproof Fighters, Teleport Raiders, and a choice of Tachyon Microfighters, Snipers, or Parasites (I carried out the hack and capture immediately before coming here, and haven't actually selected which ship type I want to go for).

starship constructor game wiki

I seem to recall AIP should be around 200 before staging an attack on the homeworld, because with Lazy AI off, low AIP doesn't make the HW attacks all that much easier. I seem to be doing ok, I'm within striking range of the homeworlds and I've scouted almost the entire map, but I'm finding myself unable to to decide what to do next.ĪIP is at 114 (really should be 110, but I've been killing special forces posts), and I think all the data centres are dead (although there might conceivably be one on the 1-2 unexplored planets between Vardoorcen and Terror).

starship constructor game wiki

So, I've returned to AI war after a long, long period of not playing it, and I'm trying a nice gentle base-game-only 6/6 against an Entrenched Homeworlder and a Fortress Baron.







Starship constructor game wiki